Pecca
Pecca
Reactions
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Re: modding wizard specialists...??
Yeah, you just have to create them (copy and rename some other clab file). They are not there because the engine doesn't use them but they work once you create them. (View Post)1 -
Re: modding wizard specialists...??
You must just use remove ability effect. Then, the spell is cast, ability is removed and after delay it's created again. And it will only stay one in memory. Pocket plane use this for example. (View Post)2 -
Re: The Road to v1.3 (BG:EE), Phase IV
Hitpoints in the inventory screen still don't respond to scaling and remain small. (View Post)6 -
Re: [MOD] More Style for Mages (v1.56)
@Baptor: You can do that in Near Infinity Editor. When you're there, you press ctrl+f, you select to find items and type the name of the staff (there will be more staffs of the same name, one for eac… (View Post)1 -
Re: Dragon Shape for Dragon Disciples
@Buttercheese: I was quoting the OP to tell him it's no problem to use iwd2 animations. (View Post)1
