Pecca
Pecca
Reactions
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Re: Making it Work: Inventory
I'd say we can add as much context as we want. What I gathered from the blueprint discussion is that aside normal mockups we do, we should also add a simple blueprint with them. (View Post)4 -
Re: Making it Work: Inventory
@Adul: the width of the line "goes in" so it doesn't make the elements bigger. (View Post)1 -
Re: Making it Work: Inventory
Nobody says that, we are here to discuss anything UI related. (in this case anything related to the inventory screen) (View Post)1 -
Re: Making it Work: Inventory
But how do you want to add such guidance if you don't know how it would look? BTW: guidance - GUI dance :o (View Post)3 -
Re: Making it Work: Inventory
I would argue that by making mockups with the artworks of a specific game can (and did) produce an outcome suitable for all games - just as we did with the record screen. This issue may be just overt… (View Post)3