Pecca
Pecca
Reactions
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Re: Making it Work: Inventory
They might be so big because of touchscreens. I remember Beamdog said somewhere (a long time ago) that they wanted to keep the UI same for all platforms. I would prefer some elements to be platform s… (View Post)3 -
Re: Making it Work: Inventory
Like this: (View Post)2 -
Re: Making it Work: Inventory
Heh, yeah, the placement, width etc was pretty much random, I was just throwing an idea. It would definitely look better if I catered for details, but I don't think it would look too different. (View Post)1 -
Re: Making it Work: Inventory
The modes are meant to be independent. You pick one and it is remembered until you toggle it again. It doesn't mean the first is "main", it can be vice versa, though one of them would be de… (View Post)1 -
Re: Making it Work: Inventory
Okay, here's some ideas of mine. I'm gonna use original stat icons, ignore those. Also, ignore the simpler graphics I used for now. First of all, there can be two modes for the combat stat informatio… (View Post)3