Pecca
Pecca
Reactions
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Re: Making it Work: UI Skins
In most games, the first thing I do after installation is going in the graphics options to adjust them. You must do at least one fundamental choice there (scaled vs unscaled interface) so it makes se… (View Post)2 -
Re: Making it Work: UI Skins
The selection would naturally be in the options, it doesn't make sense elsewhere. The first screen should ideally contain what SoD first screen contains now (campaign selection plus load, start, cont… (View Post)2 -
Re: Making it Work: UI Skins
Also, the elegant way to present new features is the "first load" screen that opens only once, when the new version is detected (like we did in UI++, but it requires new strings so it's pro… (View Post)1 -
Re: Making it Work: UI Skins
Well I see a lot of graphic options as fundamental (for me). Scaling interface, highlight sprite, sprite outline, nearest neighbor, scrolling out of bounds, even greyscale on pause. I don't see the U… (View Post)4 -
Re: UI Improvement Suggestions Thread
Yes, the sidebars are gone from the level-up screen since the BG2 vanilla: (View Post)1