Plok
Plok
Reactions
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Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
On the subject of traps, can we decouple the Rogue class from high DC traps? The way NWN 2 does it is that high DC traps require the "Trapfinding" feat, which Rogues get at first level. Doi… (View Post)2 -
Re: Embed in the toolset and engine functionality for non-existent ability scores?
We would need some way of redefining things like hit point growth as well if we do this. Undead get all HD as d12s for all Class Levels/Racial Hit Dice in lieu of their CON bonus. I suggested this al… (View Post)2 -
Re: The Combat mode toggles card discussion
Look at how NWN 2 does it. There's a UI element in the corner with all your modes, you click one and it's on until you click it again. Do that. It's so much better than having to engage an enemy, cli… (View Post)3 -
Re: The allow customization of hardcoded feats card discussion
@Dark_Ansem I'm thinking it's not a go-er mainly because Beamdog have announced they're releasing the EE so early. I know Beamdog have been very good custodians of the Infinity Engine games - adding … (View Post)2 -
Re: Access and Edit/Save 2da's in Toolset - Why?
This would be of absolutely no benefit to me personally but I'm very much in favour of making 2das easier to edit. I think poking at 2das would be a very nice starting point for curious amateurs to g… (View Post)5