Plok
Plok
Reactions
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Re: Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)
Can we please, please have some tools for making dealing with large amounts of nwscript code more manageable/modular/extensible? As far as I'm aware, nwscript has the following datatypes:* Scalars (i… (View Post)Post edited by Plok on2 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
@shadguy Yup, I've got the spells.2da open now and there's 5 columns so the limit is definitely 5. I'm not actually too interested in this personally, I just noticed it's a thing when answering 1vara… (View Post)1 -
Re: I cannot get the PRC to work with EE
Success! Got the sucker to attach to pretty good character creator! Unfortunately loading the module causes the EE to crash. It unpacks the module fine, seems to be a 50% chance of crashing at charac… (View Post)Post edited by Plok on1 -
Re: I cannot get the PRC to work with EE
Good news everyone! The code no longer shatters whenever there's an error! It's the prettiest code you've ever seen: class ThreadSafeProgressForm : IHakInstallProgress { private InstallProgressForm f… (View Post)1 -
Re: I cannot get the PRC to work with EE
Fun facts about the hak patcher:* It's multithreaded * It has multithreading bugs (the absolute worst kind of bugs) * Most of them are in the error handling code * I'm hitting the error handling code… (View Post)1