Plok
Plok
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Re: The Add the ability to have a fourth class card discussion
It was meant to be a simple illustration of a pattern that I imagine is throughout the code base. If Beamdog updates it to 4, they still have to touch all these places that follow this pattern. Then … (View Post)1 -
Re: The Add the ability to have a fourth class card discussion
I'm curious as to why you think this. Given that Beamdog have said on their streams multiple times that they intend to clean up any code that they touch (refactor in programming parlance), I can't im… (View Post)3 -
Re: The Make haks and tlk's easier to download for persistent worlds card discussion
I have a suggestion here. It could perhaps be a bit OTT. Could we use Linux package management as a source of inspiration for this? This approach is used a lot by programmers to help ensure that 3rd … (View Post)1 -
Re: The Add the ability to have a fourth class card discussion
I agree with everyone who says "why stop at 4?". Make this some sort of configurable option (via ini for single player and some other option for custom modules) with a default of 3 (to not … (View Post)3 -
Re: The allow customization of hardcoded feats card discussion
Some thoughts on some of these: Stat/Skill bonuses Why not do it the way that Temple of Elemental Evil does it? In TOEE, whenever you add a bonus to a character, you also supply a constant or a short… (View Post)Post edited by Plok on1