Pokota
Pokota
Reactions
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Re: Might and Magic 6-7-8 Merge Mod
With the unlocker sub-mod, yes to starting with different classes/races. You still have to go to that continent to promote (so don't start with a Necromancer as your only arcane caster in Enroth) (To… (View Post)3 -
Re: Might and Magic 6-7-8 Merge Mod
Enroth has the most monsters to chew through out of the three continents by a very wide margin - Might and Magics 7 and 8 went less with "Sea of Monsters" style difficulty and more with &qu… (View Post)Post edited by Pokota on2 -
Re: Might and Magic 6-7-8 Merge Mod
Yeah, I set Bolster to 5% as a matter of principle - I still get monsters with new/varied skills but without all the excessive health/armor class. (View Post)1 -
Re: Might and Magic 6-7-8 Merge Mod
Something I forgot to mention: The months are all the same 28-day length in Might and Magic 6-8+Merge, so the full moon is on the same day every month. (I know this because wishing genie strength in … (View Post)2 -
Re: Might and Magic 6-7-8 Merge Mod
The Master trainers in Enroth also teach Grandmastery in Merge, and I prefer starting in Enroth since Water/Air mastery are so ridiculously easily accessible there (plus Enroth's Dimension Door locat… (View Post)3