Pokota
Pokota
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Re: Might and Magic 6-7-8 Merge Mod
I generally don't mess with dual wield, as MM6 is my home and it's completely broken there (and not in a good way). I'd expect Axe+Sword to be a better melee combo than Sword+Spear, as both Axe and S… (View Post)1 -
Re: Might and Magic 6-7-8 Merge Mod
So just a point of note: you won't really break anything by hopping across continents early, and in fact since you started in MM6 you're going to be massively overpowered by the time you get around t… (View Post)3 -
Re: Might and Magic 6-7-8 Merge Mod
With the unlocker sub-mod, yes to starting with different classes/races. You still have to go to that continent to promote (so don't start with a Necromancer as your only arcane caster in Enroth) (To… (View Post)3 -
Re: Might and Magic 6-7-8 Merge Mod
Something I forgot to mention: The months are all the same 28-day length in Might and Magic 6-8+Merge, so the full moon is on the same day every month. (I know this because wishing genie strength in … (View Post)2 -
Re: Might and Magic 6-7-8 Merge Mod
It runs on the MM8 engine, so it's probably "Great And Terrible". Ohh that reminds me: Make sure you learn how to dismiss and reclaim your characters if you started with a full party of 5 -… (View Post)1