Rifkin
Rifkin
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Re: Drop Rates, NWNVault, and other toolset questions
It's probably more fair to generate droppable items on spawn, and use their local strings for the item list. Doing it on spawn will allow rogues to pickpocket it as well, which is a nice feature that… (View Post)1 -
Re: NWN EE versus NWN2
You are, and it's not the original campaigns. Go check out the vault and sort by highest voted custom modules. Or go online and try out one of the many Persistent World servers. This is where the pow… (View Post)3 -
Re: NWN EE versus NWN2
This topic has gone off the rails. In any case, the benefits of NWN2 far often tend be touted about the visual aspects. Of which, I really don't care. I love text based adventures if they have good s… (View Post)4 -
Re: NWN EE versus NWN2
Full Party control is a single player feature, whether it gets implemented or not is of little importance to most of the NWN players I know. Overland Map can be done already with NWN1, sure it's not … (View Post)Post edited by Rifkin on7 -
Re: NWN EE versus NWN2
BG, IWD are AD&D... NWN is D&D 3.0 ... There is no way to import characters directly. I suggest you just re-roll your characters with one of the very many 'Character Creator' modules out ther… (View Post)1