Schneidend
Schneidend
Reactions
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Re: plebiscite for Joinable NPCs (this doesn't compels the devs)
It's not so much that NPCs ruin anything as the game is really great without them. The game was purposefully designed without them to focus on a different kind of experience from Baldur's Gate, to di… (View Post)2 -
Re: IWD NPC for IWD-in-BG2 unused proficiency errors
The NPC mod just adds those NPCs to your party, as I recall. It shouldn't be possible for the NPC Mod to restrict Keeper from editing them. Try making a new save (not a Quick Save) and trying again. (View Post)2 -
Re: IWD:EE Joinable NPCs - A vital question
*Like I said, this simply isn't a realistic expectation. If it turns you off from pre-ordering, that's your prerogative, but it was likely never going to be a feature of IWDEE. *Well, the core of IWD… (View Post)1 -
Re: IWD:EE Joinable NPCs - A vital question
To play devil's advocate for the NPC enthusiast side of things, Kuldahar might be out of the question, but having a bunch of adventure-capable NPCs chilling in that first town you start in would make… (View Post)2 -
Re: IWD:EE Joinable NPCs - A vital question
Say whaaaat? I may be on the no companions side when it comes to IWD, but the companions in those games you mentioned were awesome. HK-47? Hanharr? Neeshka? Khelgar? Sand? Zevran? Ohgren? Alistair? S… (View Post)3