Sese79
Sese79
Reactions
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Re: Game Patch: 1.0.2009
Thanks. Keep up the good work! (No fewer-monsters-are-spawning-in-the-game bug fix? No Multiplayer-freezing-because-the-advertised-but-not-included-new-movies fix included? No fix-for-characters-not-… (View Post)1 -
Re: Fewer enemies in BG:EE (WILL BE FIXED NEXT PATCH)
And also they are not consistent with AD&D, with the Forgotten Realms, with the Points-of-Light idea, with the vanilla, with the Core difficulty, with the Monstrous Manual, with all the descripti… (View Post)1 -
Re: Fewer enemies in BG:EE (WILL BE FIXED NEXT PATCH)
@Aosaw I do not agree with you. This is not just a little fewer than we except. They are laughably few. (View Post)1 -
Re: Fewer enemies in BG:EE (WILL BE FIXED NEXT PATCH)
@Aosaw: @bigdogchris showed us with this example (and there are many examples on this pages) that the system is working, but it is not working good. The scaling is happening, but the number of the mo… (View Post)1 -
Re: Fewer enemies in BG:EE (WILL BE FIXED NEXT PATCH)
Yes, but 3 zombies and 5 kobolds for a party consisting of level 5 characters? :) :) As I said before: the IDEA of scaling is flawless. But the actually number of the monsters is too low. (View Post)1
