SethDavis
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Re: 2da bugs
thanks for catching that. turns out that the table was being read properly but when the apr check was unhardcoded for warriors the level check was not, so all non warrior classes were effectively bei… (View Post)1 -
Re: [Known, #7410] [CORE] - Enemies without any proficiency in SoA
I'm not 100% sure i recognize the difference there. The CRE should be the only thing needed to fix the proficiencies for the character. Unfortunately, the way i automated it pulled all the CRE files … (View Post)1 -
Re: [BUG] Opcode 181 (forbid itemtype) does not work
Heya, had to change this effect a bit to fix it. Parameter 1 will now be the item type to be disallowed and parameter 2 will be if the equip(0) or use(1) will be restricted. Not sure if it'll make it… (View Post)2 -
Re: Game Save while Dead
looks like you maybe lost a familiar recently and for some reason the damage effect was saved and gets applied again on load O_o I can't seem to make this happen purposefully so I hope the saving bit… (View Post)1 -
Re: Has fake-talk been removed?
it's still pending... my beautiful bunch of noob killing fixes has been languishing for months :'( (View Post)1
