ShadowM
ShadowM
Some of my Contributions on Vault: LINK
Reactions
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Re: Fun with SetObjectVisualTransform function
Yes there plenty of graphical stuff, but not trying to be a downer but there still logistical problems with relation to walkmeshes/combat engine for example giant chest with pc having major clipping … (View Post)4 -
Re: Fun with SetObjectVisualTransform function
It great, Dam though, now I have to write a whole new bunch of custom core scripting functions to handle all this :wink: Seem height does not affect the combat engine, so cannot move the creature hig… (View Post)1 -
Re: DM reminders on map
Just make a placable non-target, non-usable, with no walkmesh, no mesh, there some basic placable in the stock assets that you could use. Make them plot(no fireballs destroying your notes. You can gi… (View Post)Post edited by ShadowM on1 -
Re: Fun with SetObjectVisualTransform function
So this works on PC, I was wondering if it did or they were saving that for a later time. Cool now I can put in my sizing spells. :smile: (View Post)2 -
Fun with SetObjectVisualTransform function
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