ShadowM
ShadowM
Some of my Contributions on Vault: LINK
Reactions
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Re: Suggestions Thread: Art Assets (models, textures, images, sounds)
On the grass I like to suggest you go even one step further Have the toolset allow up to three types of model grass(dropdown of all compatible grass/flower/plants models) with density / height settin… (View Post)4 -
Re: The Combat mode toggles card discussion
You have to be able to run these through scripting/2da so people can assign requirements/bonus/penalties etc..that are not engine locked. Control toggles, timers(2da/scripted) for if the go off when … (View Post)1 -
Re: Introducing the NWN:EE Development branch
That if it a closed beta, this is open so just select development and you good. Should be a download soon after you hit ok/close. (View Post)1 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
Here another one and this one I pretty sure is doable. Can we get the ability to set the grass height per area. This will give us areas a little bit different look even though using the same tileset. (View Post)1 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
Can we get a tag/item property/feat whatever on creatures that allow them to ignore non-walkable walkmesh areas. This would be great for flying creatures/ swimming creatures in underwater zones. (View Post)3