Shin
Shin
Lots of work to do, won't be around quite as much for some time.
Reactions
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Re: The BG NPC project
Indeed no word as such on an official transition, though cmorgan and Liam both indicated that we were welcome to help in getting things up and running, and by extension that's what led to the current… (View Post)3 -
Re: The BG NPC project
@jastey In a kind of ramshackle way, yes. @AstroBryGuy and @Isaya have been providing fixes at an impressive speed for bugs that have been reported in the very limited testing carried out on this ve… (View Post)2 -
Re: What do you think about how Beamdog have handled the beta?
It's definitely for the best - a development team of a handful people will never be as effective as a gamer community when it comes to finding bugs and weird ways to wreck the game. I agree that a be… (View Post)3 -
Re: How to make monks work offensively in BG1:EE with just one item. Really!
Good find in terms of game mechanics, but to me it's relatively far removed from the monk theme. I'd rather just give them a wis-based AC bonus and adjust the fists to become magical around when othe… (View Post)3 -
Re: The BG NPC project
@SirK8 Sure, glad it works. As stated it's an issue inherent to BGEE, but the NPC Project probably makes it surface as it leads you to converse with party members. Anyway, it'll be fixed in BGEE 1.3… (View Post)4