Shin
Shin
Lots of work to do, won't be around quite as much for some time.
Reactions
-
Re: Easter Eggs In Baldurs Gate ** Spoiler**
Triggers for the Drizzt name argument in the dlg file: CharName("Drizzt",Player1) CharName("Drizzt Do'Urden",Player1) Race(Player1,ELF) ReputationLT(Player1,12) (View Post)6 -
Re: True Grand Mastery Mod, yay or nay?
I always use the mod, and it works well. Not like it causes any tangible imbalances, at any rate. There seems to exist a pervasive idea that original vanilla BG contains some kind of immutable, laser… (View Post)4 -
Re: Sorcerers and stats
It's not a bug per se. Charisma isn't implemented in any way that affects spells, and intelligence has no effect beyond scribing success rate and number of spells per level you can scribe. Since sorc… (View Post)1 -
Re: Random number generation in Baldur's Gate
That isn't likely to matter though. As far as the perception of a human watching hitrolls on a screen goes they come out the same, with the human often feeling cheated. (View Post)2 -
Re: Firebeard and 300GP
The script contains this: IF NumTimesTalkedTo(30) THEN RESPONSE #100 SetNumTimesTalkedTo(31) GiveGoldForce(300) END So it shouldn't be charisma related. (View Post)6
