Skitia
Skitia
It's possible it was missed/disqualified, or that I did not code it properly. I will test it in the coming days. I remember that conversation branch being prickly.
I consider the BG2 version complete, but I do have a big update coming for October (November if I run out of time) that will revise and add content.
Reactions
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Re: [v1.1] Skitia's NPCs For BG2:EE and EET
I corrected the 2nd one, but if you don't want to re-download it, just hover over Recorder and type: C:SetGlobal("X3RebLoveTalk","LOCALS",25). The first one is a strange one: It's… (View Post)1 -
Re: [v1.1] Skitia's NPCs For BG2:EE and EET
Thanks, this is fixed in version .86. It's easier to say what is not in .86 than is so: -Missing Romance Soundtracks -Missing Crossmod Everything else is finished. If you don't need music or crossmod… (View Post)2 -
Re: [v1.1] Skitia's NPCs For BG2:EE and EET
Okay, .83 should have it fixed, as well as a slew of other bugs I found. However, since the Temple Talk is a unique talk and not a friendship talk (And it was in error increasing the friendship talk)… (View Post)2 -
Re: [v1.1] Skitia's NPCs For BG2:EE and EET
I'll always provide support. I imagine there will always be a question in the future or some obscure bug found by one of those rarely found dialogues that you write. (View Post)1 -
Re: [v1.1] Skitia's NPCs For BG2:EE and EET
Plus I'd like to mod for BG3 once it is out of Early Access. And I'm curious about making a module in the NWN Toolset too. The scripting in NWN opens up a lot more possibilities you don't have in the… (View Post)3