Symphony
Symphony
Reactions
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Re: Old Gith's Review of Patch "81.8193.15" -- The Good, the Bad, & the Ugly
This is what I get for posting before the first coffee. You are obviously correct, I think I did some weird and stupid 10 CM per foot and 3 feet per meter BS. Don't mind me. The pictures and my expla… (View Post)3 -
Re: Old Gith's Review of Patch "81.8193.15" -- The Good, the Bad, & the Ugly
That's definitely feasible, my option removes the flares from the light column in the placeables 2da. Without the fx_placeable auto-flare, whether or not a tile, placeable, or heck, creature, has a f… (View Post)1 -
Re: Tyrants of the Moonsea - Elventree map problem
A reset won't fix a problem like this, the tiles in an area are permanent, this kind of problem is always a content problem. This tileset, an override for the normal forest tileset, has been tailored… (View Post)2 -
Re: Game wont start after latest update
The Windows command for full screen is Alt + Enter. Banner double clicking, if you were doing that, is just a way to "drag out" the corners of the windowed game to be pretty much the whole … (View Post)1 -
Re: Old Gith's Review of Patch "81.8193.15" -- The Good, the Bad, & the Ugly
These have looked like this for 20 years. https://www.dropbox.com/s/jj4lz4c1ezlgivo/noflare.mp4 Easy fix, removes flares from all placeables that weirdly use the static placeable lights even though t… (View Post)3