T0R0
T0R0
Reactions
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Re: New player, wondering...
When you say mods, I'm assuming you mean modfications and not modules. So yes, "mods" will 95% take the form of a hak file and go into your hak directory. All the haks can live there happil… (View Post)2 -
Re: Custom subtitles for a voiceset?
It's been ages since I messed with voicesets but it was pretty straight forward. The text requires you to have a custom tlk, and your ssf file will need to point to the corresponding tlk entries.. I'… (View Post)1 -
Re: Suggestions Thread: Art Assets (models, textures, images, sounds)
Just a thought to go along with the new grasses,set file,walkmesh features. The ability for a pwk to override the walkmesh it's placed on. Maybe a radius setting around the pwk to nullify walkmesh ef… (View Post)3 -
Re: The Toolset user interface (UI) upgrades card discussion
I also posted this in another thread but I'll repeat here for consolidation purposes: A toggle in the toolset to see renderaabb, pathnodes, pwks. This will help a lot for precise placement. (View Post)3 -
Re: Toolset Crash on Area Load
Resolved my issue.. It turned out to be a uvw issue.. Basically tverts from a mesh being at same coordinates. Thanks to Symmetric and Laputian Bird for the assistance. For further info refer to :smil… (View Post)1