T0R0
T0R0
Reactions
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Re: Toolset Crash on Area Load
Resolved my issue.. It turned out to be a uvw issue.. Basically tverts from a mesh being at same coordinates. Thanks to Symmetric and Laputian Bird for the assistance. For further info refer to :smil… (View Post)1 -
Re: Toolset Crash on Area Load
I'm getting the same sqt domain error. In my case it's a animated placeable I'm working on.. Using no haks or custom tiles. Toolset and game works fine when exported from max. I then alter the mdl to… (View Post)1 -
Re: Show walkmeshes
Along the same lines as show woks,, I also think that a way to toggle displaying pathnodes in the toolset would be a good thing. (View Post)2 -
Re: Show walkmeshes
I think that you are right about the plugin, that is what I was trying to refer to (View Post)1 -
Re: NWN Explorer
Acaos mentioned that he is looking into it here No ETA is mentioned. (View Post)1