TarotRedhand
TarotRedhand
Farewell Reactions, farewell badges. For tomorrow you go.
TR
Reactions
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Re: An early technical demonstration of the new shader pipeline (NWN:EE). Feedback is welcomed!
Sorry to be a pain but once I extract any embedded maps (height/glow) do I need to actually delete the alpha channel from the original image in order to get them to work properly with the shaders? TR (View Post)1 -
Re: NWN Toolset: Enhanced Edition. Try the new updates and share your feedback
Annoying little bug. When you load an area into the toolset the ambient sounds play but the button to make them play is not depressed. Pressing another sound button makes the ambient sound button to … (View Post)2 -
Re: NWN Toolset: Enhanced Edition. Try the new updates and share your feedback
OK first problem. No instructions on where this is supposed to go. I assumed it is meant to go in the EE folder. Doing so would have overwritten the original toolset so I added a lower case b to the … (View Post)Post edited by TarotRedhand on2 -
Re: Beamdog partners with Skybound Games
XBox is not the only popular console you know. From what I read in this PS4 forum it is probably somewhat of a nightmare to mod said console. As to the Nintendo switch... forget it. See this article … (View Post)2 -
Re: How many people play NWN Single-Player, Multi-Player, on Persistent Worlds
It's on the project/download page. If you look at the download link(s) you will see a number enclosed in brackets. That is the number of downloads for that particular file. So looking at my "A i… (View Post)1