TarotRedhand
TarotRedhand
Farewell Reactions, farewell badges. For tomorrow you go.
TR
Reactions
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Re: Road to 2.6 | Planned Patch Items | Windows, macOS, Linux
@Kladoz Seems to me that the way you used to use was an exploit of a bug. If a party member isn't dead why should they gain any benefit from Raise Dead/Resurrection spells? TR (View Post)1 -
Re: COVID-19
I think the relevant phrase there is "Very rarely". So unless you've had problems with antibiotics before @Balrog99, it is probably wise to take the medicine. TR (View Post)1 -
Re: Road to 2.6 | Can you Download, Launch & Save games in the Baldur's Gate 2.6.0.4 Beta on Steam?
According to BD's post on twitter I see you want (at least) another 40 people to test this. Unfortunately this is limited to steam users. As I got my copy from GOG, I won't be able to help with this … (View Post)3 -
Re: Introducing the NWN:EE Development branch
@JuliusBorisov In response to your comment about cc, I created a module using standard assets in its entirety. The lighting setting used in all cases is "Reset to Black". While, to a degree… (View Post)Post edited by TarotRedhand on3 -
Re: Introducing the NWN:EE Development branch
Anyone any ideas how to fix the lighting issues I seem to have with this latest patch? I'll use the very beginning area of my module "A is for Adventure 0" to illustrate it. This is how it … (View Post)3