TarotRedhand
TarotRedhand
Farewell Reactions, farewell badges. For tomorrow you go.
TR
Reactions
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Re: Introducing the NWN:EE Development branch
@JuliusBorisov In response to your comment about cc, I created a module using standard assets in its entirety. The lighting setting used in all cases is "Reset to Black". While, to a degree… (View Post)Post edited by TarotRedhand on3 -
Re: Nested structures
While you can now have structs within structs, I don't believe you can have actual linked lists. What you need to do is to use pseudo lists. A good place to start with understanding them is Scripting… (View Post)2 -
Re: Introducing the NWN:EE Development branch
Anyone any ideas how to fix the lighting issues I seem to have with this latest patch? I'll use the very beginning area of my module "A is for Adventure 0" to illustrate it. This is how it … (View Post)3 -
Re: COVID-19
So it would appear that re-infection is a reality. The thing I find interesting is that in the two cases I know about (Hong Kong & USA) the persons who caught the disease appear (from what I read… (View Post)3 -
Re: Introducing the NWN:EE Development branch
Just discovered a little annoyance that will self-correct when this (fixed?) patch moves into the retail branch. Fixing the brightness in the dev branch also affects the retail branch and vice versa.… (View Post)1