TheAmethystDragon
TheAmethystDragon
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Re: Using CEP, adding Q Monsters
If you can import the model into gmax, you can find out texture names, modify things like colors, and eventually do anything else you want with the model. I pulled the crystal you mentioned and took … (View Post)2 -
Re: Using CEP, adding Q Monsters
If you're working primarily with CEP content and just want to add some Q creatures, here's what I would do: 1. Add q_creatures.hak to your module's custom content list. You should be able to put it a… (View Post)1 -
Re: Suggestions Thread: Art Assets (models, textures, images, sounds)
This is already possible, provided you have weapon models and inventory icons made with additional colors. You can have up to 10 colors per "weapon part" (colors 0 to 9). Technically each c… (View Post)4 -
Re: How do I actually install the CEP with NWN:EE?
If you are only using NWN:EE, all the haks and such would go into the appropriate sub-folders in your Documents/Neverwinter Nights folder (haks in hak, modules in modules, etc.). If you already have … (View Post)2 -
Re: Neverwinter Nights for the Community
Some of the same community-made content has been added to both Project Q and the CEP over the years, so there's where some of the overlap comes from. I was given permission to use other Q content in … (View Post)4