TheAmethystDragon
TheAmethystDragon
Reactions
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Re: Trying to resurrect my ancient CEP1 PW to the current 2.62m, need help!
Unfortunately, there is not an easy way to update from CEP1 to CEP2. You can certainly get the new haks into the module by 1) making a backup of your original module, 2) opening the original in the t… (View Post)1 -
Re: Suggestions Thread: Art Assets (models, textures, images, sounds)
Well, there are new weapon models (which replace ALL the default ones) available, made by a certain purple dragon, if you don't want to wait to see if Beamdog makes some. You can drop them right in y… (View Post)3 -
Re: So what y'all doing?
The screenshot is a tiny part of placeables.2da in Excel, with a few cells highlighted to remind myself that I've already fixed problems with those particular models for when I update a certain very … (View Post)2 -
Re: Questions about importing CEP2.62 and new area types
cep2_add_phenos5, as of 2.62, is an empty hak file, but it is kept in the download for anyone playing or building a module that used earlier versions of CEP (2.1-2.61). --- The asterisk * after each … (View Post)1 -
Re: Did we get custom rays/visuals on weapons effects unlocked in first release?
I may have, I may not have. There was a lot of "if you could unlock this, and this, and this, and this, and this, and this...and maybe this, that'd be great". (View Post)2