Thels
Thels
Reactions
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Re: Making it Work: Inventory
Minimum and Maximum are a single line together at the top, as well as a single line on the record screen, so I feel like they should be a single line in the text window as well, which means there's o… (View Post)1 -
Re: Making it Work: Inventory
I've messed around with it a little more. First, I swapped the "Longsword -> Longsword +1" example by a "Longsword -> Bastard Sword +1" example, assuming the same proficienc… (View Post)2 -
Re: Making it Work: Inventory
@Ravenslight: He posted a picture of it too. It was just in a spoiler: (View Post)2 -
Re: Making it Work: Inventory
@Ravenslight: In all honesty, it was @Danathion 's idea. I just removed some spaces and changed the numbers at the top to actually match the comparison numbers. @Pecca: The idea is that people don't … (View Post)1 -
Re: Making it Work: Inventory
Needs moar spikes! :P @kjeron makes a good point about the damage. Yeah, min to max damage makes sense. Having it as 1d8 or 2d4 tells you if there's a curve bell or flat division, but that's not too … (View Post)3