Very_BigSword
Very_BigSword
Reactions
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Re: Zaram Maldovar's Poorly Played No-Reload Cemetery (Attempts #1-42)
It is useful to the extent of freeing up a lvl 6 spell slot I suppose. But it takes a while to kick in, like the trap detection check. Also it gets around spell immunity:divination so SCS players lov… (View Post)1 -
Re: Zaram Maldovar's Poorly Played No-Reload Cemetery (Attempts #1-42)
I understand that the Xzar dialogue arises from keeping Montaron in the party while dead for a period of time. "Carrying the corpse" as such. NPC project is the only thing that keeps me re-… (View Post)1 -
Re: Character creation - Proficiencies - max ammo dmg - Sollutions?
Good summary there @sarevok57 A few further points from what I recall about Vanilla: - There will not be a two handed sword +3 because that is from a TotSC location, unless you are talking about the … (View Post)1 -
Re: Zaram Maldovar's Poorly Played No-Reload Cemetery (Attempts #1-42)
"The major consequence of having Eldoth in the party (if using the BG1 NPC mod) is not being able to use the Friendly Arm Inn as a shop." Leave him standing on the first floor and then talk… (View Post)3 -
Re: The Cool Kids Party
Thinking about types who are some mix of high charisma/charming/outgoing/devil-may-care for the criteria of "coolness": Coran the player Safana the temptress or Baeloth the alliterating pup… (View Post)3