WhiteAgnus
WhiteAgnus
Reactions
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Re: Android-compatible mods?
Hmm, you could also use a modified tlk on android if you followe these steps from Scott Brooks: Link: http://forums.beamdog.com/discussion/comment/633000/#Comment_633000 (I know these are iOS Instruc… (View Post)2 -
Re: Tactics mod - BG2EE compatibility - conversion and beta test
Hmm, I think Azazello fixed the overwriting years ago... ;) You should have a look at the Big World Fixpack: http://www.shsforums.net/files/file/521-big-world-fixpack/ ;) (View Post)2 -
Re: Tactics mod - BG2EE compatibility - conversion and beta test
@Musigny, I only said you should have a look on the BWFixpack, you don't have to diff the areas, if someone else have done it many years (I think it was 2008) ago and it would be better to use the fj… (View Post)2 -
Re: TeamBG Community Updates
@CoM_Solaufein, I think I found a solution for the problem regarding the worldmap on DSotSC... If you use the sc#addWmpAre, you either need to add the entrance names like ExitS, ExitW, Exitwmp, etc. … (View Post)4 -
Re: BG2EE Textpatch
Hmm, I found it, I think... You have to change the line 33115 in bg2eetp\languages\it_IT\setup.tra... (Should be state @16480), I will correct these in my next update (which could take a while, becau… (View Post)1