Wisp
Wisp
Reactions
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Re: [Mod Tutorial] How to make Items
First, if you intend to distribute your new items, you need to register a personal, unique prefix, in order to avoid namespace problems. You can do so here. Second, I'd use this mod template. Third, … (View Post)7 -
Re: [Mod Tutorial] How to make Items
Yes. COPY_EXISTING sources it's files from the override and the game's biff archives (in that order of priority). In other words, you can use COPY_EXISTING to work on any file that already exists in … (View Post)1 -
Re: [Mod Tutorial] How to make Items
Near Infinity (NI) requires Java. Past that it's just a matter of running the program. WeiDU requires you to create a text file called mymod.tp2 in your game folder, where "mymod" is the na… (View Post)3 -
Re: Familiar spell error - critical problem (SOLVED)
@Erg I'd guess it's safe. The relevant formats are unchanged and I think that version of NI should still be able to edit them without mucking anything up. (View Post)1 -
Re: Modding new kit problem
You likely need to have your kit's CLAB file have your kit gain the spell(s) upon level up. Have a look at CLABDR04.2DA and you'll see that Avengers gain their Chromatic Orb spell through a GA_SPDR10… (View Post)1