Wisp
Wisp
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Re: Using Near Infinity on a mac
@syllog This thread is typically up to date on the latest NI developments (including the latest public version [more recent than v1.33b20]). (v1.34 was skipped for various reasons.) (View Post)2 -
Re: Adding custom portraits to non-joinable NPC's
ACTION_DEFINE_ASSOCIATIVE_ARRAY portraits BEGIN aasim => fl#aasim abela => fl#abela END ACTION_PHP_EACH portraits AS res => portrait BEGIN COPY_EXISTING "%res%.cre" override WRITE_… (View Post)1 -
Re: Custom Character scripting
Pro tip: anything modding-related on sorcerers.net was already obsolete 10 years ago. @Lorel If you aren't already, you'll want to consult the IESDP, particularly the sections on actions and triggers. (View Post)1 -
Re: BGEE - Weapon creation help/understanding
There's a flag in the AoE section of PRO files that makes the projectile party-friendly. (View Post)1 -
Re: BGEE - Weapon creation help/understanding
For Arrows of Detonation, the actual explosion (graphics and area of effect) comes from the projectile (arrowex.pro). Everyone affected by the projectile is subjected to the effects on the item (two … (View Post)1