Wisp
Wisp
Reactions
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Re: Short introduction to WeiDU and simple mod template
@Abel REPLACE_BCS_BLOCK replaces one or more BCS blocks (i.e., the replacement is done at the BCS level), which are exactly matched. The old script is compiled to BCS if it's BAF, so the BAF needs to… (View Post)1 -
Re: [Mod request] Stoneskin
The graphical effect of Stoneskin is hardcoded. Take it up with the developers in the Feature Request forum. (View Post)1 -
Re: Regarding non-removable character-specific items
@ArasHUN You'd use RESOLVE_STR_REF. E.g., OUTER_SET strref = RESOLVE_STR_REF (~your text here~) APPEND item_use.2da ~some_resref some_npc %strref% some_flag~ (View Post)3 -
Re: What happens in the mod process?
@OcculusX Do you think you can build TISPack and MosPack as well? They are utilities occasionally used to install mods but to my knowledge they are not available for x86 OS X. Both are written in sta… (View Post)1 -
Re: This thought has often crossed my mind, any modders may know.. RE: Hardcoded backstabbing weapons.
Backstabbing is/was hardcoded to only be possible with weapons usable by single-class thieves without UAI. Off-hand, I can't remember if EE softcodes it. You can try setting bit 25 at 0x26 (the "… (View Post)2