Wisp
Wisp
Reactions
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Re: Just looking for a little help from the modders...
@Xavioria Not to spoil your fun or anything, but the prefix "X#" is already reserved by the BG1 NPC Project. Please refer to the reservation list to find out which prefixes are unreserved. (View Post)2 -
Re: Fast script text question :)
It is the duration, given in AI updates. There are 15 of them in one second. (View Post)1 -
Re: NearInfinity: Attributes marked as "Unknown"
@Ignatius NI is very poorly suited for editing file structures (adding and removing bytes/abilities/effects/etc). I also would not stare myself blind on a field just because it is labelled "unkn… (View Post)1 -
Re: NearInfinity: Attributes marked as "Unknown"
You are using a NI version that pre-dates BGEE. There is a version available in this thread that is better able to handle BGEE, even if there are a few rough spots left. (View Post)1 -
Re: Short introduction to WeiDU and simple mod template
@Cerevant The important stuff:* You must rename the inlined files to something very unique to your mod. Inlined files occupy the same namespace between all mods in stack operations, so there is a pot… (View Post)2