Wisp
Wisp
Reactions
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Re: Editing baldur.ini - Extra Combat Info
Extra combat info was non-functional in the ToB engine, so unless the devs have re-enabled it (probably have not), it is still non-functional in BGEE. There's a component in ToBEx and a stand-alone h… (View Post)1 -
Re: Help needed for a modding idea
@Feather I believe SCSII constructs the 2da files at install time, so they include any mod-added equipment already installed. This complicates the install order a bit, since such a mod would by neces… (View Post)1 -
Re: Help needed for a modding idea
You would do this in worldmap.wmp. Each area has zero or more links to other areas, and each link can have up to five random-encounter areas. The file format is specified here. Scripting items into s… (View Post)1 -
Re: BGEE Mod Compatibility Thread
It depends on exactly what you are doing. The latest builds of NI (essentially, @FredSRichardson's build or more recent) should work correctly with BGEE. They use the correct TLK, so there is no need… (View Post)1 -
Re: [BG2] Summoned 16 HD Fire Elemental has wrong Strength score
No, it appears to be a legitimate issue. All fire elementals use the same weapon. It is worth noting that ELFIRPR2 and ELFIRESU3 are the relevant creatures, however. ELFIRSU is unused and ELFIRESU4 i… (View Post)2