Wisp
Wisp
Reactions
-
Re: Help for a novice modder
Involving spell.ids is unnecessary (and a added headache) for almost everything. Virtually all spell-related script actions have a RES variant that takes a resource reference instead of a spell.ids e… (View Post)4 -
Re: Make Two Weapon fighting closer to PnP
Dual-wielding thieves is already part of RR. The rest (second weapon needing to be smaller than the primary weapon, etc.) is all rather hardcoded. (View Post)2 -
Re: Need Assistance with original Baldur's Gate Trilogy Mod
The paperdoll is the thing displayed on the inventory screen. The avatar is the thing that walks around, casts spells and swings swords. (View Post)1 -
Re: Regarding non-removable character-specific items
@ArasHUN You'd use RESOLVE_STR_REF. E.g., OUTER_SET strref = RESOLVE_STR_REF (~your text here~) APPEND item_use.2da ~some_resref some_npc %strref% some_flag~ (View Post)3 -
Re: This thought has often crossed my mind, any modders may know.. RE: Hardcoded backstabbing weapons.
Backstabbing is/was hardcoded to only be possible with weapons usable by single-class thieves without UAI. Off-hand, I can't remember if EE softcodes it. You can try setting bit 25 at 0x26 (the "… (View Post)2