Wisp
Wisp
Reactions
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Re: Help with some issue with a custom class/kit
Both of these are hardcoded (not moddable). (View Post)1 -
Re: Is there anyone here?
Rule of thumb: unless you know you need EXTEND_TOP and take proper precautions, you should use EXTEND_BOTTOM. (View Post)1 -
Re: Dual-class, multiplayer versatility MOD with restrictions to lower OPness.
They aren't classes; they're kits. Bioware just sprinkled some hard code over Barbarians to make the kit look kind of like a class. (View Post)1 -
Re: Modify spells per level
For a more general solution, visit mxsplwiz.2da et al. (View Post)1 -
Re: [Mod Tutorial] How to make Items
Near Infinity (NI) requires Java. Past that it's just a matter of running the program. WeiDU requires you to create a text file called mymod.tp2 in your game folder, where "mymod" is the na… (View Post)3