Wisp
Wisp
Reactions
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Re: Need an idea to exclude NPCs
READ_ASCII 0x280 script_name (32) NULL PATCH_IF !FILE_CONTAINS_EVALUATED (pdialog.2da ~%script_name%~) BEGIN (View Post)2 -
Re: Adding Custom Spells to Clerics
Refer to ADD_SPELL. As a practical example, adding a spell as a 2nd-level priest spell: ADD_SPELL "yourmod/some.spl" 1 /* spell type; 1 = priest */ 2 /* spell level */ CLERIC_SOME_SPELL /* … (View Post)1 -
Re: Adding Custom Spells to Clerics
Any time you wish to add new text or alter existing text, you should use WeiDU. Other tools can do it, in the sense that it is not impossible, but it is not something you (ever) should do. So yes, if… (View Post)1 -
Re: Help for a novice modder
Yeah, the IESDP is good, but does contain the occasional mistake. Some of them have been corrected, while the public copy has yet to be updated. And the descriptions frequently apply to the non-RES v… (View Post)2 -
Re: Help for a novice modder
Involving spell.ids is unnecessary (and a added headache) for almost everything. Virtually all spell-related script actions have a RES variant that takes a resource reference instead of a spell.ids e… (View Post)4