Zwerkules
Zwerkules
Reactions
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Re: NWNR Neverwinter Nights Revamped
The statics of your doorways don't work. There's nothing that's holding the stones above the doors in place. Sooner or later they'd just crash down. The archs in the original, even if they didn't loo… (View Post)2 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
I don't know if there is a reason why animated meshes can not fade away when tilefade is activated. It is strange to see the top of a windmill fade away while the windmill vanes remain. To make the p… (View Post)6 -
Re: Question - Has someone built a wheelchair item for NWN that can hold a player or npc?
I have seen a wheelchair. It might have been one of Töml's projects. You can easily make it possible for a PC/NPC to sit in it if it has the right size, but it would take some face tricks with tail m… (View Post)2 -
Re: Request - Module Event hooks - OnDusk and OnDawn
It's likely that everybody who wants something like that has used a workaround including heartbeats, but you never know how much heartbeats might affect performance, so OnDusk and OnDawn events would… (View Post)3 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
In addition to liking Sym's post, I also find it insightful and agree with it. I want to add that it is easy to add those renderhint and texture lines to a new creature or placeable you just made, a … (View Post)9