_Luke_
_Luke_
Reactions
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Re: Road to 2.6 | Is the Icewind Dale 2.6.3.0 Patch Ready to Release?
@Galactygon Even if you are basically done with v2.6, you might want to add the following to your to-do list (many thanks to @kjeron who helped me finding the following issues/quirks!) Also, unrelate… (View Post)Post edited by _Luke_ on4 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.3.0 Patch Ready to Release?
@Galactygon * [existed in v2.5] SPWI418D.SPL – The 'Range' field (Extended Header at 0xE) should be set to a very high value (32767 ideally) and the 'Projectile' field (Extended Header at 0x26) to a … (View Post)3 -
Re: Road to 2.6 | Is the Baldur's Gate II 2.6.3.0 Patch Ready to Release?
@Galactygon * [existed in v2.5] SPWI418D.SPL – The 'Range' field (Extended Header at 0xE) should be set to a very high value (32767 ideally) and the 'Projectile' field (Extended Header at 0x26) to a … (View Post)4 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.2.0 Patch Ready to Release?
@Galactygon * The `resource` field of opcode #324 of all Stinking Cloud "spells" ("SPWI004.SPL", "SPWM187.SPL", "SPWI213.SPL") should set to "SPWI004"… (View Post)4 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.2.0 Patch Ready to Release?
@Galactygon OK, here's another hidden/tricky issue. I'm talking about opcode #78 – Disease and its two Mold Touch (Single/Decrement) modes. Cast Mold Touch – "SPPR326.spl" on someone and wa… (View Post)2