_Luke_
_Luke_
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Re: New versions of NearInfinity available
[Courtesy of Kjeron]A bunch of things to tweak:* V1/V2 Effects, Savetype – BIT24 – Bypass mirror image: This bit is only relevant for opcode #12 and opcode #25 (All other opcodes bypass Mirror Image … (View Post)Post edited by _Luke_ on1 -
Re: Road to 2.6 | Is the Siege of Dragonspear 2.6.2.0 Patch Ready to Release?
So:* [existed in v2.5] SPWI418D.SPL – The 'Range' field (Extended Header at 0xE) should be set to a very high value (32767 ideally) and the 'Projectile' field (Extended Header at 0x26) to a new Proje… (View Post)Post edited by _Luke_ on2 -
Re: Road to 2.6 | Is the Baldur's Gate II 2.6.2.0 Patch Ready to Release?
So:* [existed in v2.5] Fireshield type spells have NOT been outsourced to external .eff files. This means that the caster cannot refresh these spells before premature expiration. * [existed in v2.5] … (View Post)Post edited by _Luke_ on4 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.2.0 Patch Ready to Release?
@Galactygon Yeah, this is not really an issue... I simply wanted to say that using op318 or op206 + External EFF files is probably better/safer... You can use this trick to code a more customized ver… (View Post)Post edited by _Luke_ on1 -
Re: New versions of NearInfinity available
@argent77 [Courtesy of Kjeron] As far as EE games are concerned:* op18,p2=6 is missing. Also op18, Special field is missing. * What about renaming op44,p2=3 to Bull's strength (since we have op15,p2=… (View Post)2