_Luke_
_Luke_
Reactions
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Re: [MOD] Sleep Fix
New release: Sleep Fix v0.2 Changelog:* Slightly improved (decreased) installation times. * Fixed broken link in `sleep_fix.ini`. * Added code to correctly patch humanoid Golems such as Love, Pride, … (View Post)3 -
[MOD] Sleep Fix
Sleep Fix Download from GitHub Introduction So, as you surely may have noticed, powerful spells such as Earthquake cannot knockdown humanoid Skeletons, Zombies, Golems and the like. Similarly, if you… (View Post)5 -
Re: Item ability stats: Alternate dice size, # dice thrown and damage bonus
They should all be unused (maybe they are used in IWD2...?) Calling @kjeron @Bubb for confirmation... (View Post)1 -
Re: [HOW TO] Install mods on iOS devices (NO Jailbreak)
@wafers You should not install Modmerge, that's a Steam / GoG only thing... Try repeat the whole procedure without installing Modmerge... (View Post)2 -
Re: Adding new weapon proficiencies
They're usually used in scripts to detect if a certain creature is protected by Armor of Faith and the like... Having said that, EE should definitely rely on SPLSTATE.IDS and op328 when it comes to s… (View Post)1