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Reactions
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Re: Ascension v1.5 BETA - Enhanced Edition Release UPDATED 6/8/2016 - SCS Fix located on Page 2!
@islandking Sorry, I misunderstood you. That SCS problem has nothing to do with Ascension. And for SCS, you are better off just using the Fixpack. @subtledoctor 's hotfix for SCS is fully covered by … (View Post)1 -
Re: Tactics mod - BG2EE compatibility - conversion and beta test
Maybe a simpler option. @Musigny - if you have saved games that you use for your own testing, with just BG2EE + this mod installed, you can share those saved games and they will work for anyone else … (View Post)1 -
Re: [mod] Foundling: Between the Shades
@egbert There is an animation of an ice wall for the east exit of the area. The crash was related to it and seems to be fixed after I made a few edits. Please try again after dropping these files in … (View Post)2 -
Re: [MOD] High Power Baldur's Gate v2.6.0
It is possible to use a combination of INCLUDE, custom functions and macros to organize your WeiDU code in a very compact way while still applying unique changes to every creature. The Sword Coast St… (View Post)1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
This sounds like an interesting tweak-overhaul project. It will certainly conflict with AI mods and many other tweak mods, but it likely will be compatible with mods that add new content (quests etc.… (View Post)1