agb1
agb1
Reactions
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Re: [MOD] EEUITweaks Mod Collection - All EE (v2.2+) Platforms
I've temporarily hidden component 1050 for EET installs in BWS. (View Post)1 -
Re: [obsolete] Big World Setup (BWS): Mod Manager for Baldur's Gate / Enhanced Edition (Trilogy)
When it comes to problems with this game, given how many permutations are possible, being extremely specific is essential if you want help. Which mod? Which components? Your WEIDU.LOG (in the BGEE ga… (View Post)1 -
Re: Wilson Chronicles - expansion of the furry paragon
I don't know the differences between 1.3 and 2.0, so all I can say is: try it and let us know. (View Post)1 -
Re: [obsolete] Big World Setup (BWS): Mod Manager for Baldur's Gate / Enhanced Edition (Trilogy)
Try C:GetGlobal("X#MinscVitiare","GLOBAL") and check if it is 5. If it is 5, then C:SetGlobal("X#MinscVitiare","GLOBAL",10). (View Post)1 -
Re: [obsolete] Big World Setup (BWS): Mod Manager for Baldur's Gate / Enhanced Edition (Trilogy)
I'm away from my compute but here is how I would solve that: - Google "Near Infinity" and obtain the latest GitHub release (a Java program - NearInfinity.jar - will be the sole contents of … (View Post)1