argent77
argent77
Reactions
-
Re: [MOD] Afaaq, the Djinni Companion for BG2 and BG2:EE released
That might be a bit tricky to restore. Try these console commands:C:SetGlobal("A7Quest2","GLOBAL",1) C:SetGlobal("A7Quest2Timer","GLOBAL",999999999) If you don… (View Post)1 -
Re: [MOD] PS:T Unfinished Business - Reloaded
The timer variable stores the (absolute) game time when the timer should run out, so it'll be higher the longer you play the game. You'd have to know the internal game time to make sense of it. Setti… (View Post)1 -
Re: [MOD] Golem Construction for Spellcasters
I'd say the "Rest until healed" feature is rather broken, since you can rest for days even without golems in your party. The whole mechanism is hardcoded, so there isn't much I can do moddi… (View Post)1 -
Re: New versions of NearInfinity available
It's doable with NI but a bit more complicated since known spells and memorized spells are stored in different substructures:* Open the BALDUR.GAM of your save. * Open the "Party member x" … (View Post)1 -
Re: [MOD] Reveal Hidden Gameplay Options (for all EE games patched to v2.0 or higher)
It should be. It's listed in the compatibility section of the mod's readme. (View Post)1