argent77
argent77
Reactions
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Re: [MOD] Test Your Mettle!
A map would make little sense since the dungeon is randomly generated whenever you enter it. To help navigation you could return to the modron director and ask him to activate the "Rubikon navig… (View Post)1 -
Re: [MOD] Afaaq, the Djinni Companion for BG2 and BG2:EE released
There is little I can do to work around the pathfinding issues in the current game version. Let's hope BG2EE patch v2.6 improves the situation somewhat. Telling the elemental to wait and then telling… (View Post)1 -
Re: [MOD] PS:T Unfinished Business - Reloaded
New release: PS:T Unfinished Business - Reloaded v1.5 Changes:* Added new component "Restored Tenement of Thugs" for PST:EE * Converted readmes into html format * Updated Spanish translatio… (View Post)8 -
Re: Animation filenames, what do they mean?
The naming scheme of creature animation files can be quite complicated. You can find a good description in the IESDP. (View Post)1 -
Re: Road to 2.6 | Is the Siege of Dragonspear 2.6.2.0 Patch Ready to Release?
The creature animation for "Neothelid" doesn't appear to be listed in ANIMATE.IDS (and ANISND.IDS). This isn't crucial for gameplay but helpful for modding or working with game files in res… (View Post)Post edited by argent77 on3
