argent77
argent77
Reactions
-
Re: Any way to remove the big red 'Paused'/'Unpaused' from combat log?
It is possible with a resource editor, such as Near Infinity. Open the file ENGINEST.2DA and search for the labels STRREF_GUI_HELP_PAUSED and STRREF_GUI_HELP_UNPAUSED. Set the associated numeric valu… (View Post)2 -
Re: [MOD] Trials of the Luremaster for BG2:EE
It's a harmless message from the CLONE_EFFECT function. It merely indicates that an effect isn't applied to a spell (probably because it was already added by another mod). (View Post)2 -
Re: [Spoilers] Looking for help on a mod added area
Yes, sounds like an area from the Golem Construction mod. This area can be entered (almost) only by golems. As you guessed selecting a single golem and trying to enter the area should work. The fight… (View Post)1 -
Re: Brightness of branch in AR1404, temple ruins BGII:EE 2.5
@imp51096454 This is not really a bug but rather an ugly work-around to fix missing wall outlines (or in this case tree branch outlines) that are supposed to create the illusion of characters walking… (View Post)2 -
Re: [HOW TO] Install mods on iOS devices (NO Jailbreak)
I don't know. Soundtracks in EE games can already be in Ogg format (despite the .acm extension), so I don't think there is any further conversion needed. In any case, make sure that song entries in S… (View Post)2