argent77
argent77
Reactions
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Re: General mod Questions thread
I can't really say. Maybe the green color is playing tricks with the game, since it's normally used as transparent color for paletted graphics. Did you try with different shades of green? I've done a… (View Post)2 -
Re: [Tool] QDMULTI: A Library for Multiclass Kits
Some time ago I started a project that aims at unifying ADD_KIT, COPY_KIT as well as the complementary function fl#add_kit_ee for EE games: ADD_KIT_EX The latest snapshot incorporates multiclass kit … (View Post)6 -
Re: Problems with water-overlays in pvrz-files
I have released a more complete version of the tis2ovl tool. It can now convert tileset overlays in both directions. More information can be found here. Download: GitHub, SHS Project: GitHub Usage: t… (View Post)2 -
Re: Did you know?
Did you know that you can colorize the name of your character during character creation? The game comes with several predefined colors which can be selected by prefixing the name with ^X where X is o… (View Post)48 -
Re: New versions of NearInfinity available
@Acifer Yeah, there are a couple of bugs in the latest NI release which were introduced when I added alpha channel BAM palette support to the BAM converter. I agree with Ulb to use an earlier NI vers… (View Post)4