argent77
argent77
Reactions
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Re: New versions of NearInfinity available
Sound slot labels in CRE files are auto-generated from entries in SNDSLOT.IDS or SOUNDOFF.IDS. For BG1 you could add missing entries to SOUNDOFF.IDS to reduce the number of Unknowns in NI. (View Post)3 -
Re: modmerge: merge your Steam/GOG zip based DLC into something Weidu/NearInfinity/DLTCEP can use.
The mentioned mod performs a simple file existence check. It should work correctly if you merged SoD with either modmerge or DLC Merger. It could be that Steam auto-update or something else interfere… (View Post)2 -
Re: [MOD] PS:T Unfinished Business - Reloaded
Yes, content may still reset. The game bug hasn't been fixed yet. The biffing mod is hosted on SHS, which is currently down. This is an alternate download location: https://github.com/vbigiani/genera… (View Post)1 -
Re: How to format your posts
@JuliusBorisov My first impression: The new rich editor is not very intuitive to use, and it takes time to properly format comments. Direction keys (especially up/down) behave in a very unintuitive w… (View Post)2 -
Re: [MOD] Convenient Enhanced Edition NPCs for BG:EE, SoD and BG2:EE
It depends. Some NPCs are created by script when you enter a map for the first time. In these cases the mod may have little or no effect on the NPC if you visited the area already. Locally triggered … (View Post)Post edited by argent77 on1