argent77
argent77
Reactions
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Re: [MOD] Golem Construction for Spellcasters
"it's use is instantaneous" isn't perfect either since the ability has a nonzero casting time. How about that one: "Since this ability is part of the golem's nature, it can use another… (View Post)4 -
Re: Kit idea: Wild Sorcerer, done right
Already done so. (Although I'm using opcode 177 -> opcode 171 for it.) It appears all specialist mages are using hardcoded CLAB tables. That's also something that could be unhardcoded. (View Post)1 -
Re: [MOD] DLC Builder for Enhanced Edition v2.x games
The issue here is more about iOS internals and what options the games are providing to access game resources. An article from the devs regarding how to mod games on mobile devices would be a great he… (View Post)4 -
Re: [MOD] Reveal Hidden Gameplay Options (for all EE games patched to v2.0 or higher)
That one is already available in an unmodded game. Look for it under Options > Gameplay > Feedback > No Cosmetic Attacks. Although it looks like this option is still missing in PSTEE. I'll s… (View Post)2 -
Re: About Beholders and custom portraits
A high-level cleric can defeat beholders rather easily with the level 6 spell Blade Barrier (or HLA Globe of Blades) in combination with Invisibility. There is a bit of luck involved though, since da… (View Post)1