argent77
argent77
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Re: [MOD] Trials of the Luremaster for Baldur's Gate
@Caedwyr It looks like this issue is caused by the Detectable Spells library used by QuestPack. It removes duplicate entries from stats.ids, which are required by this mod though. I have attached a q… (View Post)1 -
Re: New versions of NearInfinity available
Update: NearInfinity v2.1-20200620 Changelog:* Fixed structure order in empty SPL or ITM resources when adding new abilities or effects * Added option to align content in 2DA tables * Long strings in… (View Post)8 -
Re: [MOD] Trials of the Luremaster for Baldur's Gate
Thank you for the feedback. This adventure is meant to be a challenge. Everything is designed to be a major annoyance for the party. But you have addressed some interesting points that could probably… (View Post)4 -
Re: Multiclass kit clab abilities ? Solved
You could also take a look at the ADD_KIT_EX library. It allows you to create single class or multiclass kits very easily. Link: https://github.com/Argent77/A7-add_kit_ex The library contains an exam… (View Post)1 -
Re: [MOD] Trials of the Luremaster for Baldur's Gate
Revenants should behave similarly to trolls. From what I can see in the creature data once their HP goes below 10 it will trigger the "fall-over" sequence and make them vulnerable to fire d… (View Post)2
